extra items
- super blast : does two damage instead of one [have the option of using super blast only once or using 2 weaker blasts]
- one way walls [things can only go through it one way],
- destroyable walls [gets destroyed after taking so much damage],
- wall spiners: one to four walls will conected to a rotating point moving the walls with it once per input [as a var it could spin upto 4x1 ratio thats four spins per input in either direction.]
- movable blocks[ like the silver block walls that can be moved],
- new blocks: they should introduce blocks with addable textures.
- destroyable blocks [gets destroyed after taking to much damage, and can hide holes, items,conveyers, and gears],
- triple speed paths,
- double turn gears,
- triple turn gears,
- quadtruple turn gears,
- super gear: a 2x2 gear that can spin up to four robots.
- double square pushers [red bar] [ pushes you two sqares instead of one],
- triple square pushers,
- quadruple square pushers,
- two way teleporters [ shots can go through and you can turbo through],
- quadruple speed paths,
- turn pushers[ pushes and turns you],
- double square turn pushers,
- triple square turn pushers,
- diagnanal pushers,
- [red bar] damage sheild [ does one damage if pushed],
- double sided pusher [red bar] a wall that has pushers on bolth sides. [it would alow more var]
- chip on pusher square option,
- super sheild [can take more damage then regular sheilds],
- diagonal x cross laser,
- mirrors [ they refect lasers]
- reflecting sheild [reflects enemy fire
- movible mirrors [alters laser course for crazy deaths]
- lava pits,water pits, quicksand pits,acid pits, and spike pits[to add to holes].
- switch pit traps: There are pit[s] with doors on them then by activating [ with the switches] the pit[s] will stay open or closed until a switch is preesed, two switches can also control a set of pits which would be color indicated -------glue : messes input[and stops robots for one input only if its a movment, then thell keep moving]-
-health steal shot: does one damage to oponent and gives you one health.[unless you already have max health they will still take damage but you wont gain health]
-grav pull shot : doesnt do damage but will pull robot one sqare to the other robot. x cross grav pulll shot. diagnol x -cross grav pull shot. two item icon: when you go over this you get two items instead of one. [ all combinations] three item icon. [all combinations] four item icon.also a rotating conveyers owuld be really cool to see {or they could change directions every little while.
- all item icon [ gives you one of every item]
Feel free to add ideas. I want to know peoples opinions of what should and shouldnt be added. Thx. [POST PLEASE]
posts are welcome on ideas that could be added or taken out.
(first edit by amloo)( thank you very much from amgine )
Hi to everyone
Alguien habla español aqui?
yo hablo español xD saludos
about new items i think robostrike doesnt need that.... maybe a super blast like in the solo stage (i dont remember wich one) that can use a super blast in the last turn
that will be a great idea 
About diagonal...no
About turn gears...Why should Robostrike needs double or triple?? Triple is the same as now.... So that isn't necessary
And the other, I don't understand somethings and I don't like the other.
O.o
well...how can i edit what i wrote? i don't see it....
I don't think you can... I like tie ideas, Enigma - the diagonal laser is the only one I don't like, as it would add almost a whole new mode to the game. I think the pits and teleporters are good though, and some other things.
I can,enigma has edited his messages sometimes....
