Team Games under development
jeu, 2013-11-28 08:16
#1
That's pretty obvious, isn't it Enigma...? Host = 1 person, Other players = 1-7 persons. Who would it be? Or imagine the time before everyone gets their way, etc etc. It is good that we try to think "outside the box", but not everything prosper from turning it the other way around, or doing it the opposite way... Or, if I have misunderstood this completely, please explain your idea further...
/Pjotr
/Pjotr
ven, 2013-11-29 11:08
#3
Hmmm.... quick review:
I wonder why you made it public and omnipresent. Couldn't we restrict such tests on team mode? Players feel confused about it.
Big Bug:
The preview stops working when using an item (e.g. bomb or energy)
Little bug:
After exiting the map test mode, the squares still remain visible.
One player already complained that it makes him/her lag.
And I am curious how you plan to display multiple players' squares on the same tile?
Still I would prefer a real line preview, but that would need a connection of those lines, with round corners at best, which would be far more work, of course...
I wonder why you made it public and omnipresent. Couldn't we restrict such tests on team mode? Players feel confused about it.
Big Bug:
The preview stops working when using an item (e.g. bomb or energy)
Little bug:
After exiting the map test mode, the squares still remain visible.
One player already complained that it makes him/her lag.
And I am curious how you plan to display multiple players' squares on the same tile?
Still I would prefer a real line preview, but that would need a connection of those lines, with round corners at best, which would be far more work, of course...
ven, 2013-11-29 12:30
#5
Wow i must have missed that. As far as I remember, the last decision was to show it to players with < 20 victories. Some asked for making it always available, some said they would never do.. but there has no further decision afair (whithout having checked it now, though ^^) Well, I made it public because we decided some days ago to have the bot's moves preview back for everyone, isn't it ? (with a setting to hide it which is not available yet)
(But let's not mix those 2 subjects here pls)
Well, probably because of the item bug. Strange that players feel confuse ? It's quite the same than the previous version of it (except the squares, I can keep only for new players and team mode if you like)
Yeah, fine for the first tries Of course the squares are easier to do than lines, I can do lines after if squares are a real problem. Those squares are semi transparent, so if multiple bots will cross the same cell, there would be a squares stack, I think it's worth a try for this simplist version for a first step.

ven, 2013-12-06 02:34
#7
looks good i htink this system will work.
ven, 2013-12-06 09:29
#8
Hmm... I'm not sure if fading out previews would help enough on teamplay. But probably yes - worth a try, imho.
The ghost robot for showing the final destination is only needed after entering the last move or after validating (in case of incomplete sequences), right?
Could you use the real bots on the game as hover trigger for showing the moves, too? (Not only the minibots)
That would be more intuitive.
BTW: I thought about tiles crossed by multiple robots: Imho it would be easier to read if you would put smaller sqares of the pure colours next to each other. Or from 4 colours up, maybe 2x2 squares.
Anyway: Let's try with the current solution first, before you put more efforts to it...
/Dharo
The ghost robot for showing the final destination is only needed after entering the last move or after validating (in case of incomplete sequences), right?
Could you use the real bots on the game as hover trigger for showing the moves, too? (Not only the minibots)
That would be more intuitive.
BTW: I thought about tiles crossed by multiple robots: Imho it would be easier to read if you would put smaller sqares of the pure colours next to each other. Or from 4 colours up, maybe 2x2 squares.
Anyway: Let's try with the current solution first, before you put more efforts to it...
/Dharo
ven, 2013-12-06 11:46
#10
not for the owner of the bomb)
Haha good point. Nobody thought about that so far and bomb protection for teammates (
I'm eager to test it but until late afternoon i will be full of work
see ya
The improvements of the previous preview routine works like before but shows now all the crossed cells with a little square, uses the bot's color and accepts as input datas the format of the sequences currently sent when team mates validate their actions.
I you think it's ok, I will now implement this to show team moves in real time (each time an action button is pressed or canceled by a team mate during actions entering sequence). Thanks for your feedback (especially about the squares).