extra items
- super blast : does two damage instead of one [have the option of using super blast only once or using 2 weaker blasts]
- one way walls [things can only go through it one way],
- destroyable walls [gets destroyed after taking so much damage],
- wall spiners: one to four walls will conected to a rotating point moving the walls with it once per input [as a var it could spin upto 4x1 ratio thats four spins per input in either direction.]
- movable blocks[ like the silver block walls that can be moved],
- new blocks: they should introduce blocks with addable textures.
- destroyable blocks [gets destroyed after taking to much damage, and can hide holes, items,conveyers, and gears],
- triple speed paths,
- double turn gears,
- triple turn gears,
- quadtruple turn gears,
- super gear: a 2x2 gear that can spin up to four robots.
- double square pushers [red bar] [ pushes you two sqares instead of one],
- triple square pushers,
- quadruple square pushers,
- two way teleporters [ shots can go through and you can turbo through],
- quadruple speed paths,
- turn pushers[ pushes and turns you],
- double square turn pushers,
- triple square turn pushers,
- diagnanal pushers,
- [red bar] damage sheild [ does one damage if pushed],
- double sided pusher [red bar] a wall that has pushers on bolth sides. [it would alow more var]
- chip on pusher square option,
- super sheild [can take more damage then regular sheilds],
- diagonal x cross laser,
- mirrors [ they refect lasers]
- movible mirrors [alters laser course for crazy deaths]
- lava pits,water pits, quicksand pits,acid pits, and spike pits[to add to holes].
- switch pit traps: There are pit[s] with doors on them then by activating [ with the switches] the pit[s] will stay open or closed until a switch is preesed, two switches can also control a set of pits which would be color indicated glue : messes input[and stops robots for one input only if its a movment, then thell keep moving] health steal shot: does one damage to oponent and gives you one health.[unless you already have max health they will still take damage but you wont gain health] grav pull shot : doesnt do damage but will pull robot one sqare to the other robot. x cross grav pulll shot. diagnol x cross grav pull shot. two item icon: when you go over this you get two items instead of one. [ all combinations] three item icon. [all combinations] four item icon.also a rotating conveyers owuld be really cool to see {or they could change directions every little while. all item icon. Feel free to add ideas. I want to know peoples opinions of what should and shouldnt be added. Thx. [POST PLEASE]
posts are welcome on ideas that could be added or taken out.
(first edit by amloo)
Hi to everyone
Alguien habla español aqui?
yo hablo español xD saludos
about new items i think robostrike doesnt need that.... maybe a super blast like in the solo stage (i dont remember wich one) that can use a super blast in the last turn
that will be a great idea 
About diagonal...no
About turn gears...Why should Robostrike needs double or triple?? Triple is the same as now.... So that isn't necessary
And the other, I don't understand somethings and I don't like the other.
O.o
well...how can i edit what i wrote? i don't see it....
I don't think you can... I like tie ideas, Enigma - the diagonal laser is the only one I don't like, as it would add almost a whole new mode to the game. I think the pits and teleporters are good though, and some other things.
I can,enigma has edited his messages sometimes....
