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14 replies [Last post]
enigma's picture
Last seen: 31 weeks 2 days ago
Titanium bot
Posts: 340
Points: 344
PAGE UPDATED.
claudio's picture
Last seen: 31 weeks 1 day ago
Golden bot
Posts: 131
Points: 138
Enigma, i looked about u post:
The destroyable blocks: if the walls can hide holes then here's a problem in the 3D real life: THEY COULD FALL!
And about the movable blocks, can they have a var from 0 to 2 that:
  • If var = 0
    Block can't fall through the hole, so a new wall/block are added (Look point A)
  • If var = 1
    Block destinated to fall through the hole (and dissapear)
  • If var = 2
    Block destinated to fall through the hole (but not dissapear: a new floor is added in the hole.) (Look point A)

  • The movable/pushable blocks in var 0 & 2 can't be pushed in the four sides z_fwdz_backz_sleftz_sright because they can't be looked by the player.
  • But in var 1 the push in that side-direction can be possible because they dissapear, so the player don't needs to view the block that don't exist.


If you can read this without "I don't understand" you are superman.
claudio's picture
Last seen: 31 weeks 1 day ago
Golden bot
Posts: 131
Points: 138
Hello? Somebody's here?
scorpia's picture
Last seen: 2 years 25 weeks ago
Power bot
Posts: 39
Points: 39
A few years ago, i talked about a poisoned barrel which will exploded after 2 or 3 hit , and spread poisonous in a area of 2 x 2 which will cause one damage per round for three rounds

I also thought about a new item : ghost, which allowing us to cross the robots during one round ( it can save you if you didn't play fast enough and be sure to place your bomb in the right place.