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Team games

23 replies [Last post]
gladiator's picture
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I disagree with friendly fire option, in rs, bombing yourself is possible, and some strategic moves are to push the other play to bomb himself, if you change it, a team can bomb the 2 sides of a medium map and give no option to other team, and your bombs don't affect your team, i really dislike the idea. Same for fire and blast.

2 3 or 4 teams GREAT!!

Joining order:

 As i said before, i think is a better idea to pick which team you will play without depending on joining order, if this is not to hard to do for you, Chris





yeku's picture
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I really disagree with sharing goodies and lives and the friendly fire. I don't know the reason to implement these things. Morevoer, without implemeneting it, would be easier to program you would save a lot of time. And I think that you only would need to change some little things in game code.
gladiator's picture
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The thing i purpose maybe is better explained by images:

For creating game: 

http://asp.suringa.com/?di=REPX

When the game is created and you join, a pop-up window appear asking the team number. No problem with joining order, and no problems in team size even or odd
gladiator's picture
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Totally agree with Yeku
chris's picture
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I agree that friendly fire isn't natural. Maybe it should be restricted to direct laser fire (and maybe blast ?) for no damages, but for bombs it wouln't be understandable.
There will be 2 teams for the first release, not 3 or 4, but 2,3 or 4 players in each team.
It's far more difficult to enable choosing a team, that's why I suggested to use joining order in the first release.
You know, choosing a team is not only a problem of coding, it's also a problem of logic. What do we do when a team is complete and the other is not ? It means we would have to wait for a volunteer to quit then join the other team ?
Maybe we can find a better solution, but what I had in mind was:
Initiator : team A
1 rst joined player : team B
second : team A
third : team B
etc ...
so if only 2 players join, the game can be started anyhow as a classical game.
gladiator's picture
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If is too difficult,  the solution you say is all right, better alternate order! :)
east amloo's picture
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We can manually order the register of each to make specific team. So it's not a problem, and the system of chris is better for newbie who don't know anybody on the game.

Agree with the argue that we need to keep the classical bomb effect (i never propose that xd). But for fire and blast, it's really boring if we are shoot by his friends (especially if it's a noob).

Add : Maybe we can look at the moove of each of the teams ? With this way, no need to think about the friendly fire or not. If players don't look the problem before a last validation, they are bad and it's all ^^

Is it understandable ?

chris's picture
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ok it's clear ;)
dharokan's picture
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I would allow friendly fire even with lasers and blasts. In most of the popular games, team members can shoot themselves and imho it's more natural and more fun.
Imagine: 2-2 game. Player 1 pushes player 2 so that player 2 shoots player 4 down :D

I would agree in an option to switch it off, but without such an option I would vote to keep it by default.

east amloo wrote:
Add : Maybe we can look at the moove of each of the teams ? With this way, no need to think about the friendly fire or not. If players don't look the problem before a last validation, they are bad and it's all ^^


That's in fact a great idea!
If a player could see the sequences of his teammates, that could help a lot. 
Maybe only after these sequences have been fully validated?
Well... I expect this to be difficult for Chris. Though it's not important and might be added someday in the future, too.

Btw: I like this constructive discussion here :thumbsup:

Dharo
tomu's picture
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I'll just sit back here and let the great minds deliberate - I'm just happy the game's still running, and any update, however small, is wonderful. 
Great work, as always, Chris :)
Tomu